Hence, they focus on quality units over quantity units, very unlike their real-life opponents the Goths. Their Militia-line will be on the more expensive end, as they also lack Supplies, but make up for it for their durability thanks to the infantry receiving double the effect of armor upgrades. They also miss out in Demolition Ship, which makes their navy more vulnerable to enemy Fire Ships and makes it harder to come back from behind as well. The lack of Bracer also hurts their Galley-line, which they are also less mobile since they lack Dry Dock. Much like their Age of Empires: The Rise of Rome counterpart, their Archery Range is terrible, lacking Bracer, Thumb Ring, Arbalester, and Parthian Tactics. The Romans do have noticeable weaknesses. Their economy is solid, as their villagers work 5% faster, and only miss out in Stone Shaft Mining and Two-Man Saw. Their monks are average, as while they have Redemption to answer to enemy Bombard Cannon, the lack of Sanctity means they can easily die from enemy siege, and the lack of Theocracy leaves their Monks very limited uses in the Imperial Age. In terms of their navy, they have almost all of the upgrades they needed, and their Galley-line not only have an additional attack, but are some of the tankiest in the game alongside with their Dromons. In particular, their Heavy Scorpion are much cheaper in terms of gold and benefits from Ballistics, and can fire faster with Ballistas (which also benefit their Galley line), which greatly help compensate for their disasterous Archery Range. Much like the Romans in Age of Empires: The Rise of Rome, they have very potent siege weapons, only missing out in Siege Onager and Bombard Cannon. Their cavalry have all of the upgrades they need for their Light Cavalry and Cavalier, with access to their unique unit, the Centurion, that boosts the combat effectiveness of nearby Militia-line units. Instead of having access to Two-Handed Swordsman and Champion upgrades, the Romans have access to their final unique upgrade for their Long Swordsman, the Legionary, which can be seen as a sturdier version of the Champion that is much cheaper to fully upgrade. Their infantry receive double the effect of the Blacksmith armor upgrades, which is offset by the lack of Plate Mail Armor (giving their infantry +1/0 armor in late game compared to generic infantry). The Romans are classified as an infantry civilization, but have very powerful Scorpions, and potent navy and cavalry. Team bonus Scorpion-line minimum range reduced to 1 Overview Scorpions cost -60% gold and benefit from Ballistics.Infantry receives double the effect from Blacksmith armor upgrades. War Galleys +1/+1 armor, Galleons and Dromons +2/+2 armor.Villagers gather, build, and repair 5% faster.Comitatenses ( Militia-line, Knight-line, and Centurions train 50% faster and receive a charge attack).Ballistas ( Scorpion and Galley-line fire 33% faster).Age of Empires III: The Asian Dynasties Review
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